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	<title>Travis R. Martin, CPA, MBA &#187; Atomic Games</title>
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		<title>&#8220;Six Days&#8221; in Video Game Purgatory</title>
		<link>http://travisrmartin.com/2009/04/six-days-in-video-game-purgatory/</link>
		<comments>http://travisrmartin.com/2009/04/six-days-in-video-game-purgatory/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 03:12:57 +0000</pubDate>
		<dc:creator>travisrmartin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Atomic Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Six Days]]></category>
		<category><![CDATA[Six Days in Fallujah]]></category>

		<guid isPermaLink="false">http://travisrmartin.com/?p=320</guid>
		<description><![CDATA[&#8220;Ultra-realistic.&#8221; Just a mere mention of the word can cause a gamer&#8217;s thumbs to twitch with anticipation. And realism, when it applies to throwing virtual touchdown passes or killing digitized zombies, is generally a good thing. When it applies to recreating a bloody battle in a war that hasn&#8217;t yet ended? Maybe Not so much. [...]
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			<content:encoded><![CDATA[<p>&#8220;Ultra-realistic.&#8221; Just a mere mention of the word can cause a gamer&#8217;s thumbs to twitch with anticipation. And realism, when it applies to throwing virtual touchdown passes or killing digitized zombies, is generally a good thing. When it applies to recreating a bloody battle in a war that hasn&#8217;t yet ended? Maybe Not so much.</p>
<p>That&#8217;s what video game publisher Konami discovered when they announced their new title &#8220;Six Days in Fallujah,&#8221; earlier this month. <em>Six Days</em> promised to blur the line between games and reality by faithfully recreating the Battle of Fallujah, the deadliest engagement to date in the Iraq War.</p>
<div id="attachment_321" class="wp-caption alignright" style="width: 310px"><a href="http://travisrmartin.com/wordpress/wp-content/uploads/2009/04/six-days.jpg"><img class="size-medium wp-image-321" title="Six Days in Fallujah / Gamespot.com, Konami" src="http://travisrmartin.com/wordpress/wp-content/uploads/2009/04/six-days-300x168.jpg" alt="Six Days in Fallujah - Gamespot.com/Konami" width="300" height="168" /></a><p class="wp-caption-text">Six Days in Fallujah - Gamespot.com/Konami</p></div>
<p>Konami enlisted Atomic Games, an outfit that makes training systems for the military as a side gig, to develop the game. Actual Marines who fought in Iraq provided insight on the project. As far as &#8220;military shooters&#8221; are concerned, <em>Six Days</em> was going to be as real as it gets, with players having access to authentic weaponry, detailed scenarios lifted from actual battle documents, and environments created from real satellite images.</p>
<p>And therein lies the problem. For family members who have lost a son or daughter in the Iraq War, the ultra-realistic game was too much too soon. As a result of pressure from military families and anti-war groups, Konami abruptly pulled out of the <em>Six Days</em> project Tuesday. In an interview with GameSpot following the announcement, Atomic Games President Peter Tamte said that the company would &#8220;very much like the opportunity to complete the game,&#8221; which hints that the title could have a second life with a different publisher.</p>
<p>The controversy surrounding <em>Six Days</em> is sure to reignite the debate over what is and what is not appropriate fodder for video games &#8211; a debate that, thanks to <em>Grand Theft Auto</em>, has already been lost by everyone who thought shooting cops, stealing cars, dealing drugs, and hiring prostitutes had no place in mainstream gaming.</p>
<p>Critics of the war game genre complain that such games trivialize war, mixing realism and fantasy (soldiers are not equipped with a regenerating health meter in real life) in inappropriate amounts, and maybe they are right. Last week, a recent graduate of the high school I teach at returned home from serving in Iraq. As he was making the rounds visiting his former peers and teachers at the school, he stopped to share his experiences as a soldier with one of our U.S. History classes. After describing to the class how difficult the war was, he opened the floor for questions. The first two, in order, were &#8220;Have you killed anybody?&#8221; and &#8220;How many people have you killed over there?&#8221;</p>
<p>When it gets to the point that young people start viewing the loss of human life in terms of high scores, you know video games have gone too far.</p>
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